Sketch Anything Information
No really, learn how to sketch anything.
Master traditional illustration and entertainment design in no time. In ‘Sketching Anything,’ Aaron Limonick (Naughty Dog) breaks down his design process in an accessible way for both beginners and pros. You’ll learn to organize reference material, establish a strong sense of art direction, and create detailed production sketches of your very own. Don’t waste time struggling with the basics of drawing and rendering – with these skills, you’ll truly be able to sketch anything.
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What You’ll Learn In This Course?
Lesson 1: Understanding Sketching
Explore several sketching techniques and learn why each can solve a separate design problem. Each sketching style has a unique, yet simple process. You’ll also learn the importance of organizing reference material, along with understanding its uses.
Lesson 2: Sketching Natural Environments
To sketch a natural environment, you must first see it as a shape, then as form, and finally as texture. By studying these elements, you will learn to combine them into a useful production sketch. Aaron will demonstrate his technique to quickly render any organic subject matter with ease.
Lesson 3: Sketching Hard Surface Environments
Sketching hard-surface objects is much simpler than you might have imagined. You’ll learn solid perspective skills to set up your scene, and the discipline to stick to these guidelines. Aaron will demo a complex environment using the same foundations covered in the lesson.
Lesson 4: Designing a Complex Scene
Using the skills you’ve studied in the previous lessons, you’ll learn to create a complex environment sketch. Aaron’s final demonstration will combine natural elements, and even characters to add scale and life to the scene. Even considering the complexity of the final image, the process remains as simple as ever.
About Author
Aaron Limonick, born and raised in Los Angeles, has been working as a Concept Artist in entertainment since 2004. After gaining a degree in Illustration from Art Center College of Design, he began working for Activision at Neversoft Entertainment and continued at High Moon Studios for over 4 years. There, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing a new chapter in the Transformers franchise in cooperation with Activision and Hasbro.
He has worked for studios such as BLUR, HBO, Fuzzy Door, Mirada, LEGO, Disney, Rhythm and Hues, Paramount Pictures, 20th Century Fox, Naughty Dog Inc., and has been teaching and participating in live workshops around the world since 2010. Aaron is now World Art Director at Activision / Blizzard in Los Angeles.
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