Phoenix Fire & Smoke FX Course by RedefineFX Information
Phoenix Fire & Smoke FX Course by RedefineFX (Jesse Pitela) is a comprehensive training program designed to teach users how to create professional-level fire, smoke, and explosion simulations using Phoenix FD.
Upgrade your visual effects skillset with realistic simulations of fire, smoke, & explosions
LEARN HOW TO SET ANYTHING IN 3D ON FIRE
- Gain complete understanding of every Phoenix FD fire & smoke simulation parameter
 - Learn from a Phoenix FD Certified Trainer
 - Master the software used on shows such as Game of Thrones
 - Understand the difference between temperature-based and fuel-based burning
 - Control the look, movement, and scale through massive vorticity and other settings
 - Setup variety of effects from small scale to mid-scale to massive
 - Add dust to tyFlow Destruction Setups
 - Use particles to drive smoke and fire emission
 - Combine liquid and fire simulations together for unique visuals (pouring gasoline on fire)
 - Create a realistic fire shader using the Volumetric Rendering Settings
 - Use helpers such as Wind, Plain force, Turbulence, Body Force, Vortex force and others to influence the simulation
 - Use textures for gradual burning effects
 - Learn through fun project-based lessons
 
What You’ll Learn In Phoenix Fire & Smoke FX Course by RedefineFX?
First Section
- Introduction to Fire Course & Where are the PROJECT FILES? (4:25)
 - Introduction to Phoenix FD for Absolute Beginners (19:49)
 - How to Use the (Really Good) Presets (7:24)
 - Fire Source Settings / Outgoing Velocity / Smoke / Temperature / Motion Velocity (8:03)
 - Dynamics Settings / Time Scale / Cooling / Buoyancy / Dissipation / Vorticity / Conservation / SPF (6:19)
 - Dry Ice / Statue Heavy Smoke / Plain Force / Walking Character Emitting Smoke (9:06)
 - Multicolor Smoke Path Follow / RGB Mixing (8:43)
 - Morphing Objects Out of Smoke / Body Force and Turbulence Helpers (4:16)
 - Large Smoke Shockwave / Particle Flow Emission / Motion Velocity (9:55)
 - Powder Color Explosion (4:36)
 - Nuclear Shockwave (8:08)
 - Clouds (14:00)
 - Starship Smoke Wave (11:02)
 - Cigarette Smoke (6:45)
 - Drift Burnout (15:43)
 - Tank Firing + Ground Dust Shockwave (8:41)
 - Realistic Small Scale Fire – Skull on Fire Ghost Rider Style (24:06)
 - Selective Burning (15:35)
 - Explosions! (13:58)
 - Rendering Optimization for Explosions and Smoke (6:25)
 - Compositing Fire and Smoke (2:44)
 - Wavelet Turbulence (7:06)
 - Advanced RGB Dirt Explosion using Particles (18:26)
 - Fire Tornado (15:05)
 - Fire Shockwave (8:11)
 - Missile Trail (2:58)
 - Large Scale Volcano Smoke (7:17)
 - Flamethrower (11:04)
 - Car Burning (3:36)
 - Liquid on Fire (10:37)
 - Osprey Engine Fire (11:57)
 - tyFlow Destruction Building Collapse + Phoenix Smoke (13:16)
 - Quick Tip: Color by Speed (1:32)
 - Quick Tip: Frozen Smoke (2:29)
 - Quick Tip: Smoke Color based on Image (1:07)
 - Quick Tip: Render Smoke as Mesh (Underwater Oxygen FX) (1:33)
 - Quick Tip: Voxel Tuner / e.g. Increase Temperature if a Condition is Met (4:30)
 - Quick Tip: Retiming / Slow Down Your Sims for Bullet-time Effects (3:39)
 - Quick Tip: Distance Texture / Burn Objects Based on Proximity to Other Objects (3:38)
 - Quick Tip: Wetmap / Burn Objects Based on Where Liquid Touches Them (3:23)
 - Quick Tip: Animated Procedural Burning Path (6:47)
 - Thank You & What’s Next? (1:38)
 
Bonus Project Files
- Ink in Water (0:12)
 - Anime Smoke (NFS Unbound style) (0:11)
 
More courses from the same author: Jesse Pitela





				
				
				
				
				
				
				
				
				
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