“Design System in 90 Days” Workbook Information
“Design System in 90 Days” Workbook is a resource designed to help individuals and teams create and implement a design system within a 90-day timeframe.
If you’re like most of my clients, you work at an enterprise organization on its second or third attempt at a design system that truly powers all of its digital products. In the first few tries, perhaps you ended up with some great libraries that just didn’t get used as much as you’d hoped. (We call those “design system graveyards.”)
How do you avoid this? You focus relentlessly on adoption, starting on Day 1. You hold that as the focus for every activity you do by understanding clearly what teams need out of your design system while you iterate on it constantly and smartly in a way that scales.
I made this workbook to show you and your team exactly how to do that. I’ve spent the last few years workshopping this sequence of 52 activities that, when repeated over the next 90 days and beyond, plant seeds that eventually blossom into a healthy design system practice. These are the steps I’ve used with many enterprise teams to help them create digital products efficiently, consistently, and in a way that’s a lot of dang fun!
About Author
Hi friend! I’m Dan Mall, a husband, dad, teacher, creative director, designer, founder, and entrepreneur from Philly. I share as much as I can to create better opportunities for those who wouldn’t have them otherwise. Most recently, I ran design system consultancy SuperFriendly for over a decade. Now I’m trying to share as much of what I’ve learned to help designers get the respect they deserve. Currently creating Design System University.
My Pakistani dad and Filipina mom both emigrated to the U.S., where they met and I was born. I grew up in north Philadelphia. It wasn’t a bad neighborhood, but it wasn’t a good one either. And we weren’t poor, but we weren’t rich either. I watched my parents work hard as an accountant and a nurse to continually raise the standard of living for my brother and me to give us all a better life.
I grew up playing music, drawing, reading comic books, and watching Disney movies. When I was 8, my dad bought us a computer. When I was 12, a relative dropped off some pirated copies of Photoshop and Flash. When I got to college, I discovered design.
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